The mission is to find architect Ernest Cormier’s stolen plans. Five challenges take the child on a tour of the neighbourhood to collect pieces of the plans to build the school.
Challenge 1
The first challenge is to match the descriptions with the pictures
which identify neighbourhood locations that have changed, disappeared
or are no longer in use.
Challenge 2
The second challenge is to replace the decorative details onto
the photograph of a triplex which is typical of the homes in Petite-Patrie.
Challenge 3
The third challenge is to recognize the extracurricular activities
once enjoyed by students by linking the pictures with the descriptions.
Challenge 4
The fourth challenge is to identify the buildings that were
not designed by the architect Ernest Cormier, who favoured the use of
buff-coloured bricks, symmetry, and arched doors and windows.
Challenge 5
The fifth challenge is to replace the decorative details that
have been removed from the front of Saint-Arsène School.
Conclusion
At the end of the game, the child watches as the school is being
built and sees archival photos of the school when it was first opened.